Sunday, April 29, 2012

Project Space (second Draft)


Gustavo Santana
Sean Pessin
English 114A
15, April 2011

            Space is a continuous are or expanse that is free. Space can be made to make room or taken away to organize. Space is very malleable someone can simply put an object to move one object from one space into another. In a board game there is always a free space where no costs have to be paid. Space in nature is free once an object tampers with space it makes other object move around the other to a different empty space to avoid contacts unless wanting to make contact. Adding space into virtual intelligence was a step mankind took in order to reach higher boundaries of controlling space. This is specially shown in video games. In a video game the intensity of the use of space is magnified by creating scenarios that aren’t able to happen in real life. An example of a video game that shows such is Naruto: Rise of the Ninja.

            In Naruto: Rise of the Ninja, new levels of spaces are reached such as jumping twice once from the ground and again in mid air to reach a new space such as the roof of a building. In this game space any space is easy to reach as long as you’re inside the boundaries of the game itself. The makers of the game set boundaries as to stop you from going where they stopped programming. In real life when you walk into a place there are always restricted places where you can go in. In video games it’s the same some of the building that you try to get in are impossible to breach. The main character of this game, Naruto, is cursed by a demon named the 9 tailed fox. The people around the village where he lives hate him and try to avoid him. Naruto’s body serves as a prison for the demon in order to keep the village safe. The only person in the whole village that doesn’t know he has the demon is himself. When people stare at him he gets angry because he doesn’t know why people hate him. The hate he gets from the people is the motive for him to become the top ninja in his village. In the game the characters have different powers some make them move fast and other make them move the elements around; this is a new level of the usage in space. In real life we cannot move large patches of dirt with our bare hands we need to contact other object in order to help us with this action. In the game the number of things you can do in space can only be limited by boundaries. Naruto being the main character has special abilities such as walking on walls, double jumping, and cloning himself. We as humans cannot walk on walls in order to reach a new space we have to climb them and even then our height in climbing is limited by our stamina. Naruto uses double jump to increase his height in distance from the floor to the sky so he can jump onto buildings. Humans can only jump once and when we jump we get limited by gravity and weight. Naruto uses cloning in order to make combat into his advantage. Humans cannot instant clone what so ever. The point im getting at is that there are more boundaries with the usage of space in real life than in a virtual world. We are constantly being limited.

The virtual world was invented in order to reach the impossible easier such as humans flying without another object to help them. In video games there will always be rules and regulations some that cannot be broken and some that cant in a videogame the one with those decisions are the programmers. They are the controllers and the ones that set boundaries. Boundaries are what the character is limited to do and what he cannot do. The environment itself throws obstacles; a sort of boundary, for you to overcome and proceed with the story. Another type of boundary that limits space is missions, these missions keep stopping you from beating the game to quickly in order to maintain the game experience some of these missions are challenging some that make you go against computer enemies in order to get a reward usually or to get ahead into the story. Some of these missions contain sub stories misleading you from the main story. This boundary is controlled by the game programmer. Space in the game is limited by what is around you such as the village itself it takes space in order to make a virtual world. The world inside a game is similar to the real world the only difference is, is that in a video game the character can reach new levels of space with such ease. As the story moves along Naruto has to learn new abilities to reach new heights. Naruto can climb trees and travel through the trees simply by jumping from tree to tree. This was added by the programmer to avoid walking long trips to new places in the video game world. The village space was just a small place in the story the world expands more and more as the game unfolds. Throughout the story the game tells you what spaces you can reach how to obtain the power in order to reach that space. Even when you travel from village to village you cannot go through any other path only through the path designated that you are meant to go.
            In combat mode vs another player or a computer, the use of space intensifies. The boundaries intensify, the use of speed of the abilites intensify. When fighting either a computer or a player you are told where to fight and when the fight is over. The fighting is sort of like boxing you are placed in a ring that is made of nothing but environment. The movements of your character are sped up whether your punching or running the use of space is rapidly changing trying to fight for survival. In this battle mode you either beat the other player by defeating his character or simply the one with most health by the time, the time runs out is the winner. The space used in these fights varies because some of the characters special abilities take you to new environment only for that moment until the move is finished. You are forced to fight you cannot run from battle. The moves the character knows are the only moves you get so pretty much you have to use space to your advantage in order to win. When you get punched you can dodge by using the substitution technique so you can get the upper hand on your opponent. The substation technique is where the character replaces himself with an inanimate object in a blink of an eye in order to avoid contact from the other player and save health. This use of space is really useful because it can get you to new heights against your opponent
       In combat mode there are also boundaries that tell you when you can use your abilities and when you’re going to lose. The life and energy gauges, The life gauge keep track of your life, while the energy gauge keeps track of the energy being spent in order to keep using your abilities. When you finish the life gauge that means you have lost. When you finish the energy gauge it means you cannot do a special ability until the energy gauge is completely full. In order to fill it you’re supposed to keep hitting your opponent.
The console I used to play naruto was an xbox 360. This console has a bit better graphics than the ps2 and other older consoles. This is especially helpful because u can see clearly what the main character is doing to move in, out or around space. The controls are very important because it helps you execute the powers that the main character can do. One of the moves that really focuses on space is the substitution jutsu it reaches a new level of space. This special move makes you replace yourself with a lifeless object in order to dodge enemy attacks. The space this uses is the one on the game that u can see and the one you can’t sort of like a different dimension. This is a new level of space because apart from the space we can see there is space we can’t see. The console also has the ability to be able to play the game online. This is chosen by the player to play with other players around the world vs mode. Vs mode is a mode where u can fight with any character in the game same as your opponent, they can choose any character and with the controller they control the characters to fight and who ever defeats the others life gauge first wins. The console also comes with a score and achievement tracker it keeps track of every game you played and every achievement you’ve won. The space in the game is altered and when altered in a way you can earn an achievement. One example is when you learn double jump; you earn an achievement for reaching a new level of space in the game. When a space in the game is reached in a certain way you unlock achievements.
            Space has many rules and regulations to it, some which can be broken and some which cannot. In real life there is more intensity on the number of boundaries stopping use to reach new heights of space. In video games the intensity is less, which makes video games a place where the impossible can become the possible very quickly. Space can be taken and given.   

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